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Herbert Carlos Gomes
HerbertC



Location:
Brasilia, Brazil

Language(s):
English, Portuguese

Member Since:
September 2007


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Lanterns
Maya, mental ray, Photoshop
April 2011


   
My main goal here was to make a realistic render.

The lantern models are from TurboSquid, I just had to modify them a little bit. From there, it was the common workflow: mapping, texturing, shading, ligthing and rendering.

 
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